She strained, groaned, and screamed as she pushed too much, and still nothing. A sprout, even if it should die after,Īnything to soothe the grief that still filled her minundhanem. With magic, she sunk her hands in the ashy soil and attempted toĮncourage the seed’s growth. ![]() “I couldn’t make it grow.”ĭe Sardet slept, Siora slipped out of the bed. “He’s gone.” Her voice warbled and her gaze turned watery. Her arms unwelcome, and yet all at the same “Minundhanem, you must rise.” Siora pulled her blanket back and climbed Her steps light as she crossed to her bed. “Go away.” De Sardet groaned and pulled her blanket tighter around herself. She’d not eaten, not drank, and turned all away. ![]() Her despair renewed as though she’d killed him all over again.ĭays passed when Siora knocked on her door, trying to draw her out. It didn’t sprout, despite De Sardet watering it and mixing more soil.Ĭouldn’t make a plant sprout from his remains. Plants that thrived in ashy Earth, but Siora helped De Sardet find one. Which wereįurther purified of sodium and then mixed with soil. To be purified by heat and flame leaving nothing but ash. That he harmed, and all that he threatened. That could not happen given all that Constantin did, all They return the dead back to the Earth, back to En On Milįrichtimen. Once the missionaries agree to leave the quest comes to an end.The Yecht Fradi have their own funeral ritesĪnd customs. Which ever you chose you’ll gain reputation with the natives and Siora. If you threaten you’ll have to fight them, and they are pretty heavily armored and you ‘ll lose reputation with Theleme and Petrus, If you use charisma you’ll lose reputation with Theleme and if you ask Petrus you’ll lose reputation with Theleme. Eseld tells them to leave but they don’t want to so I had 3 choices, charisma, ask Petrus to intervene or threaten. When you appear go talk to the missionaries first, if you don’t you will fail the objective to confront them, and then go talk to Eseld, once she is briefed you’ll automatically appear in the missionary camp. Now you can go directly back to the village. When Siora reads the bark there is nothing in the agreement about the spirits of the people or renouncing their traditions, just a simple you help us and we’ll help you. Intuition will increase your reputation by +1. If you threaten him you’ll get the bark but your reputation with Siora and the natives will go down -1. To offer him the rebels you need intuition 2. He however doesn’t want to give it to you and I had 2 choices, offer him to join the rebels or threaten him. When you are talking to Caradeg and tell him that the stone had been destroyed he tells you that he keep a piece of bark that had all the details on it. The engraver will be at the end of this trail Keep to the left and you should see a ledge to climb. Exit through the stone archway and keep following the path until you reach a ledge you can jump down from. Follow the path down to the lower part of the village, hang a right and out of the village. Dunncas tells you the the engraver is hiding in the woods south of the village. He confirms the the engraver did return but Dunncas couldn’t take him back because he disagreed with the clan’s stance with the renaigse. The workshop is destroyed but you find a sample of his work and Siora knows that the he came from another clan so go back to the travel point in the village and travel to the Village of Vigyigidaw and talk to Dunncas. Next travel back to the village and search the workshop of the Keeper of Promises. With the bandits eliminated examine the stone. If you are patient you can take them all out with stealth. The stone is just passed the campsite surrounded by bandits. There’s a chest on a cliff on the left if you have vigor 3 and some ore on the right. There is a beast hidden in the trees on the right on top of the hill that you could sneak by if you want, and after that there will be a group of beasts at the bottom of the hill so keep to the left until you get to a ledge that you can jump down and follow that trail to the campsite. From there follow the road in a westerly direction. The conversation will get heated but before anything happens you decide to go find the stone.įrom the village travel point travel to the Camp Near Vigyigidaw. Siora doesn’t believe them but they say the her mother had an engraver write the agreement in stone. They claim that Siora’s mother agreed to renounce her beliefs in exchange for support against the Alliance. ![]() When you arrive go talk to the missionaries. ![]() The quest takes place in The Red Woods so travel to the village of Vedrhais. This quest becomes available after the Trial of The Waters quest, all you have to do is talk to Siora to get things started. This is the second companion quest with Siora.
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